Developer Diary: Becoming the Producer of The Silver Lining Episode 5

by on Feb.27, 2013, under developer diary, tsl

If you are new to the forums you may not know who I am or my history with The Silver Lining. My name is Adrienne Elliott and I am the producer of the final chapter, A Thousand Times Good Night. I first joined the TSL project back in May of 2010 to assist with the release of the first episode, and I shall never forget how excited everyone was on that day as they played through the game. Sure, it was short, but being back in the Land of the Green Isles made people believe that a group of fans could make a game and more would be coming soon.

Everyone on the TSL team wears many different hats, meaning we all have at least more than one job to do, but I didn’t get to even see the production side of game development until the start of the 3rd episode where I became coordinator and after that associate producer. I use to think production was simple and easy as you manage a team and make sure that everything is completed, but it is so much more than that, and I didn’t learn that until November 2011 after the release of Episode 4.

An opportunity had come up for the company and they were asked to produce their first commercial game, Cognition. You never pass up an offer like this and all of a sudden I got to see what production is really like. A producer is in charge of making things happen and that everything happens smoothly as possible, but I didn’t know that I would be in charge of making hundreds of decisions every day, making sure that people did what they needed to while interpreting the script and making the words come out in the form of a character motion or a background. I will fully admit that I struggled greatly with this new form of responsibility–not because I wasn’t ready, but I was afraid of letting you the fans down. You offered so much support during the Save TSL movement and were so patient and excited at the same time as you talked about the plot and what could happen along the road,and there is a lot of pressure when you finally sit down at your computer and try to answer all the questions your development team has and sometimes it did get to me.

Now that it has been a year, being a producer doesn’t bother me, I have accepted and embraced that this is what I’m supposed to do. Many of the decisions I make regard how the game will look or how something should be done, who should be where and what they are responsible for. The producer is like the captain of a ship. They decide ultimately what the end goal will be and below them are the leads of different departments. This was something I was not aware of when I first became a producer. I thought that it was my job to do everything, and actually watching Star Trek helped me to clear that vision away. Captain Picard doesn’t do everything, he has officers and a crew to help him once he has made a decision, and after looking at the production crew, I realized that I wasn’t using my crew to their fullest ability but now I feel that I have the best team anyone could ask for and I am truly blessed to work and know each of them. In the next blog, we will talk about concept art and how important it is to have good concept art before you start.


8 Comments for this entry

  • Saydmell Salazar
    Saydmell Salazar

    Congratulations Adrienne on your first blog entry here! It’s wonderful to see The Silver Lining updates and I do look forward for more of your great work in here. Thank you so much to you and the TSL team for all the wonderful things you guys do :)

  • stika

    I have to admit I never really knew what a producer does, now I finally have an idea and an example.

    I’m glad you learned so much from it

  • snabbott

    I can’t even imagine trying to coordinate all the people involved in one of these projects. We’re lucky to have you, Adrienne! :D

  • Sylver

    Thank you so much for sharing this with us, Adrienne! <3 You are a wonderful producer and person, and we absolutely could not be doing this without you, your dedication, patience and support. So much love! Your loyal crew is with you all the way. Let's make it so!

  • Clau

    Adrienne, as one of your team, an artist with TSL since Episode 1, I must say it is a total pleasure working with you. Everyone needs to realize that you what you have to do is like herding cats, since we are volunteers from all over the planet with various time zones and other real life pressures. You have given new meaning to “multitasking”. I’ve seen you do so many things at once, it is mind-boggling. It is a wonder how you keep your patience and forgive us when we drop the ball, like the time I didn’t see your post to uniform our art concept until it was too late to change. You must get very frustrated with us, but never show it. I appreciate your hard work, more than I get a chance to tell you. TSL is so important to all of us and couldn’t be held together without your talent. THANK YOU.

  • Adrienne Elliott
    Adrienne Elliott

    Thank you all for the wonderful comments. It has been a crazy journey that is for sure and it has been a joy to get to know each and everyone of you. I hope I can also live up to this with the next one…Concept Art. get ready for pictures!

  • pj2elliot

    Yeeeaaah, buddy!

  • pj2elliot

    Well as Adrienne’s sister, I would say she is easily the biggest Kings Quest fan of all time, so you all better be ready for a kick ass ending to a really great game! I can’t wait to play it!