The Last Door: Low-Res Graphics, High Suspense

by on Mar.20, 2014, under developer diary, featured, the last door

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Finding the right setting for a story is always a crucial endeavor. It is not uncommon that the focus of many stories lies with the various characters and creatures, but they need a place to exist. Certainly this world needs to be as much a character as any sentient being. This was taken into special consideration by The Game Kitchen as they developed their unique horror story.

As detailed in the video diary below, many settings found in The Last Door are based on real-world locations. The 19th century Victorian era – the time during which the game takes place – was a time swallowed in darkness. The industrial revolution was in full swing, and many residents from outside the cities moved inward. Coupled with this high demand for housing and the growing disparity between social classes, slums began popping up. Within these slums permeated poverty, hunger, and disease. Some of these slums, such as Old Nichol, developed reputations as dens of evil. Such places will be visited in The Last Door.

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Stay tuned next week as we continue our series on The Last Door by looking at the game’s sound design.

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Drew Beardall
Social Media Associate
Phoenix Online Studios


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