Quest For Infamy Dev Diary: The Rogue

by on Jun.03, 2014, under developer diary, featured, quest for infamy

Quest For Infamy brings an interesting question to gaming: What defines an ‘evil’ character? Moreover, can you create a game in which the player feels like a villain while still making it a fun experience? If one crosses certain boundaries then gamers will lose all sympathy for Roehm.
The idea was to add a twist to the original adventure gaming formula, as Roehm isn’t a hero by any means, but he doesn’t quite fit with standard videogame definition of evil. For one thing, Roehm isn’t trying to take over the world, rather, he’s simply looking out for number one.

Quest For Infamy creators discuss the main character

Of course the player is given a choice of how Rohem can will act and whether or not the main character can be redeemed will largely depend on how these actions play out. After all, even a rogue can use his skills for good.

Quest For Infamy was mainly inspired by Sierra’s classic series, Quest For Glory, originally, the project even began as a fan-sequel to the adventure gaming classic. The title however has grown so much that it has now become its own, stand-alone entity.
Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

Quest For Infamy brings an interesting question to gaming: What defines an ‘evil’ character? Moreover, can you create a game in which the player feels like a villain while still making it a fun experience? If one crosses certain boundaries then gamers will lose all sympathy for Roehm.

The idea was to add a twist to the original adventure gaming formula, as Roehm isn’t a hero by any means, but he doesn’t quite fit with standard videogame definition of evil. For one thing, Roehm isn’t trying to take over the world, rather, he’s simply looking out for number one.

Quest For Infamy creators discuss the main character

Of course the player is given a choice of how Rohem can will act and whether or not the main character can be redeemed will largely depend on how these actions play out. After all, even a rogue can use his skills for good.

Quest For Infamy was mainly inspired by Sierra’s classic series, Quest For Glory, originally, the project even began as a fan-sequel to the adventure gaming classic. The title however has grown so much that it has now become its own, stand-alone entity.

image
Gonçalo Gonçalves
Social Media Associate
Phoenix Online Studios


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