History Repeats Itself: Can You Decipher the Pattern?

Piece together clues to uncover history’s deepest secrets and prevent worldwide ruin in an all-new tale from master storyteller Jane Jensen. Puzzle solving and paranormal activity combine in this atmospheric thriller, a must-play for fans of Sherlock Holmes and Gabriel Knight®.

Release Date: April 15th, 2014 (PC, Mac)
Coming Soon: iOS, Android



The first in an all-new series of paranormal mystery adventures from award-winning game designer Jane Jensen, creator of the bestselling Gabriel Knight® series and Gray Matter.TM Step into the shoes of Malachi Rector, a brilliant antiques dealer and historian whose photographic memory and eye for deduction transforms locations and clues into interactive puzzle pieces and historical patterns. Players will criss-cross the globe's most exotic locales as they solve challenging riddles, search for hidden clues, and connect evidence and events to uncover a global conspiracy that threatens to bring worldwide ruin. When a young woman is brutally slain and a secret government agency decides to investigate, only Malachi Rector holds the key to unlocking this puzzle—a man whose destiny may not be his own to define.

  • Use your photographic memory and deductive powers to analyze locations and clues to fit historical patterns
  • Blends 2D and 3D graphics to provide sophisticated storytelling, atmosphere and puzzles
  • Travel to Venice, Cairo, Zurich, and more, unraveling the mysteries of space and time
  • Unlock hero Malachi Rector’s destiny, and uncover his mysterious connection to ex-Special Forces soldier David Walker
  • Unearth a global conspiracy that threatens to bring worldwide disaster


A repository of all our developer diary videos regarding Moebius: Empire Rising, featuring industy legend, Jane Jensen.

Moebius: Empire Rising features a character with Eidetic memory. Jane Jensen herself explains how this is incorporated into the gameplay in a video dev diary.

Jane Jensen re-counts Moebius: Empire Rising’s story, setting and describes the main character, Malachi Rector.

The Steam summer sale is on and we’re celebrating!

Sharing memories of Moebius: Empire Rising.


June 25, 2014 - Moebius Dev Diary Round Up

We&#8217;ve shared various video dev diaries entries detailing certain aspects of Moebius. This aims to be a recap/repository of sorts, summarizing each week’s worth of content with links to the individual entries that were published. We hope you enjoy this comprehensive look into Jane Jensen’s<br />
Moebius: Empire Rising.</p>
<p>We begin our journey with a video dev diary of Jane Jensen discussing Moebius' Kickstarter campaign. The campaign&#8217;s success could not have been achieved without the community&#8217;s efforts, something which we will be forever thankful for.</p>
<p>The following entry focused on Moebius&#8217; graphical aspect. Stylistically it&#8217;s very similar to Cognition: An Erica Reed Thriller, but the backgrounds and character are generally much more detailed, also addressing the main character, Malachi.</p>
<p>Jane Jensen is known for her storytelling in gaming, so of course there would have to be an entry dedicated to story. Here she will discuss Moebius' plot, how it unravels and how Malachi must face his trials.</p>
<p>No adventure game would be complete without a few puzzles to overcome. With that in mind in the last Jane Jensen dev diary video, she discusses how Malachi Rector’s unique abilities make up the core of the game’s puzzle elements.</p>
<p>Finally we have a bonus entry! A video of Malachi Rector&#8217;s voice, Owen Thomas and Colin Benoit, the voice of David Walker discussing the two characters&#8217; epic bromance.<br />
We hope you enjoyed this series of dev diaries on Moebius: Empire Rising. If you&#8217;d like to learn more about Moebius, feel free to check out our other series where we explore it gameplay.<br />
Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

We’ve shared various video dev diaries entries detailing certain aspects of Moebius. This aims to be a recap/repository of sorts, summarizing each week’s worth of content with links to the individual entries that were published. We hope you enjoy this comprehensive look into Jane Jensen’s (more…)

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"The stuff of classic Sierra adventures. Jane Jensen's singular well-written wit and love of history is front and center, making me hopeful that the final game will be just the first chapter in a new franchise."


"Shaping up to become a great game… even among the vibrancy and quality of today's adventure gaming scene, it does stand out."

- IndieGames.com

"If you’re an adventure fan, you can’t help but get excited."

- Examiner.com

Unquestionably a return to form for one of the adventure genre’s pioneers… a labor of passion and love for the genre, as well as an opportunity to show how games can tell intriguing and complex stories. It’s good to see Jane have her crayons back."

- AdventureGamers.com

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About Pinkerton Road

Jane Jensen and Robert Holmes founded Pinkerton Road in 2012 to create narrative games for tablet and desktop computers. A game designer and writer, Jane is best known for her work on the Gabriel Knight® adventure games and hidden object games such as Dying for Daylight. Robert is a composer, producer, musician, and strategic digital marketing executive whose music has appeared in numerous video games. The studio is working on two adventure games: Moebius, which was funded with a successful Kickstarter campaign, and the Gabriel Knight: Sins of the Fathers® 20th anniversary edition. The studio has also released a children’s ebook, Lola and Lucy’s Big Adventure, for iPad. To learn more, visit http://www.pinkertonroad.com.

Every Game Has a Story.TM

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