developer diary

Gabriel Knight Soundtrack Pt. 2

by on Jul.14, 2014, under developer diary, featured, gabriel knight

 

Not too long ago we checked out some of the remastered songs for the 20th Anniversary Edition of Gabriel Knight: Sins of the Fathers.

Today we continue our look into these songs, all of which were remastered by the series’ original composer, Robert Holmes. (continue reading…)

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Quest For Infamy Out Now!

by on Jul.10, 2014, under developer diary, featured, quest for infamy

The wait to be infamous is over. As of today Quest for Infamy is available to purchase from several sites for Windows PC, Mac, and Linux.

The land of Lonaria is a beautiful place, albeit full of dangers and rogues with nefarious agendas. You play as Roehm, a man on the run from a baron whilst caught in the act of trying to defile his daughter. Heading west, he finds himself in the Valley of Krasna and in the arms of J.S. Rayford, sheriff of the quaint town of Volksville. Seeking to escape further north, Roehm quickly finds out that the bridge is out and he’s stuck in town for several days.

Three factions end up vieing for your attention: the brigands led by Kurdt, the rogues led by Ian, and the mysterious sorcerer Prospero. Who do you side with? Will Rayford make you do his dirty work for him? What does the mysterious cult of Taargh want with the Valley? And will your quest for infamy yield fruit? Only by purchasing the game will you find out.

The game has been released for Steam, GoG and of course the Phoenix Online Studios store.
Serena Nelson Social Media Intern Phoenix Online Studios

The wait to cheap discount cialis be infamous is over. As of today Quest for Infamy is available to purchase from several sites for Windows PC  and Linux. (continue reading…)

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Quest For Infamy Twitch Live Session

by on Jul.10, 2014, under developer diary, featured, quest for infamy

Today at 11am Pacific/ 2pm Eastern/ 7pm GMT you can join the Quest For Infamy developers on a twitch live session.
Featuring the game’s creators Steven Alexander and Shawn Mills you’ll hear their commentary as they play this Quest For Glory inspired title. You could even enjoy a Q&A session with the developers.

With 3 classes to play and over 200 screens to explore, Quest For Infamy is a massive game. Embracing your inner rogue never felt so good!
Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

Today at 11am Pacific/ 2pm Eastern/ 7pm GMT you can join the Quest For Infamy developers on a twitch live session.

Featuring the game’s creators Steven Alexander and Shawn Mills you’ll hear their commentary as they play this Quest For Glory inspired title. You could even enjoy a Q&A session with the developers. (continue reading…)

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Quest For Infamy’s Reddit AMA Discussion is live!

by on Jul.02, 2014, under developer diary, featured, quest for infamy

The Quest For Infamy Reddit AMA discussion is now live! You can ask them anything you want, from game development to influences, quests, characters or even what they had for lunch.

Is there anything you’d like to ask its creators, Steven Alexander and Shawn Mills? You better do it now! You only have to follow this link.
Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

The Quest For Infamy Reddit AMA discussion is now live! You can ask them anything best way to use cialis you want, from game development to influences, quests, characters or even what they had for lunch. (continue reading…)

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Quest For Infamy’s Creators On Reddit’s AMA Board

by on Jul.02, 2014, under developer diary, featured, quest for infamy

Today at 11am Pacific/2pm EST/ 7pm GMT the Quest For Infamy creators will be on Reddit’s AMA discussion board. You can ask them anything you want, from their influences and development issues to Quest For Infamy's story, quests and NPCs.

Inspired by the classic Sierra On-Line series Quest For Glory, Quest For Infamy has you playing as the villain/anti-hero. Featuring a hand-drawn world that blends RPG and Adventure mechanics, the game truly stands as one of the more unique indie titles.
The Reddit link will only be live 30 minutes before the event starts, so be sure to check our Website, Facebook, Twitter and Tumblr for a direct link as the hour approaches.
Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

Today at 11am Pacific/2pm EST/ 7pm GMT the Quest For Infamy creators will be on Reddit’s AMA discussion board. You can ask them anything you want, from their influences and development issues to Quest For Infamy‘s story, quests and NPCs. (continue reading…)

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Quest For Infamy Magic

by on Jul.01, 2014, under developer diary, featured, quest for infamy

With the Quest For Infamy launch drawing ever nearer we thought we’d take a look at how the magic system works. Roehm has a choice of three classes, Brigand, Rogue and Sorcerer, it’s the latter that allows you to learn magic.

The first thing that needs to be done is to befriend Volksville’s resident sorcerer, Prospero. He will give you a test and task that need to be completed before becoming his apprentice, we’ll skip those for now.
Upon successfully completing the sorcerer’s challenges he will inform you there are two types of spells, Battle and environmental . In order to learn to new abilities you will need to bring him the necessary reagents. With that said, Prospero is kind enough to teach Roehm his first battle spell, flaming vengeance.

Flaming vengeance is a simple fire spell, effective against all enemies so long as they’re not undead. But your quest will also demand environmental spells. So today we will also take a look at how our anti-hero can attain the spell Nature’s Blessing.
Nature’s blessing is a spell that when used, will magically bring any non-living item into Roehm’s possession. To attain this, you will need to bring Prospero the correct reagent. Luckily, the necessary reagent for this spell is easy to find: a smooth rock.

A smooth rock can easily be found on a nearby river. Having it in your possession you only need to return it to Prospero who will then promptly teach you the spell. Having learned Nature’s blessing, simply find a spot you think might hold something useful and cast it. You’ll never know what you might find.

Hope you enjoyed this brief look into Quest For Infamy's magic system. What class do you plan to play as?
Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

With the Quest For Infamy launch drawing ever nearer we thought we’d take a look at how the magic system works. Roehm has a choice of three classes, Brigand, Rogue and Sorcerer, it’s the latter that allows you to learn magic. (continue reading…)

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Gabriel Knight Soundtrack

by on Jun.26, 2014, under developer diary, featured, gabriel knight, Uncategorized

With the 20th Anniversary Edition of Gabriel Knight: Sins of the Fathers getting nearer and nearer we thought we’d take a look at the remastered soundtrack.

All of the songs were remastered by the series’ original composer, Robert Holmes whose works Moebius: Empire Rising and composed ‘The Taking’ for Cognition: An Erica Reed Thriller.

Every remaster features the same the composition and feel of the original Sierra classic, but carry a stronger instrumentation and are no longer held back by the limitations of the time. So with all that said, here are some of the remastered songs. (continue reading…)

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Moebius Dev Diary Round Up

by on Jun.25, 2014, under developer diary, featured, moebius

We’ve shared various video dev diaries entries detailing certain aspects of Moebius. This aims to be a recap/repository of sorts, summarizing each week’s worth of content with links to the individual entries that were published. We hope you enjoy this comprehensive look into Jane Jensen’s
Moebius: Empire Rising.

We begin our journey with a video dev diary of Jane Jensen discussing Moebius' Kickstarter campaign. The campaign’s success could not have been achieved without the community’s efforts, something which we will be forever thankful for.

The following entry focused on Moebius’ graphical aspect. Stylistically it’s very similar to Cognition: An Erica Reed Thriller, but the backgrounds and character are generally much more detailed, also addressing the main character, Malachi.

Jane Jensen is known for her storytelling in gaming, so of course there would have to be an entry dedicated to story. Here she will discuss Moebius' plot, how it unravels and how Malachi must face his trials.

No adventure game would be complete without a few puzzles to overcome. With that in mind in the last Jane Jensen dev diary video, she discusses how Malachi Rector’s unique abilities make up the core of the game’s puzzle elements.

Finally we have a bonus entry! A video of Malachi Rector’s voice, Owen Thomas and Colin Benoit, the voice of David Walker discussing the two characters’ epic bromance.
We hope you enjoyed this series of dev diaries on Moebius: Empire Rising. If you’d like to learn more about Moebius, feel free to check out our other series where we explore it gameplay.
Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

We’ve shared various video dev diaries entries detailing certain aspects of Moebius. This aims to be a recap/repository of sorts, summarizing each week’s worth of content with links to the individual entries that were published. We hope you enjoy this comprehensive look into Jane Jensen’s (continue reading…)

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Moebius Developer Diary: Gameplay

by on Jun.24, 2014, under developer diary, featured, moebius

Moebius: Empire Rising features a character with Eidetic memory. The game incorporates this into the gameplay as either obligatory puzzles which are needed to progress the story, or as optional puzzles which can give the player additional insight into each character.

Malachi Rector’s unique abilities make up the core of the game’s puzzle elements, which you can learn in further detail here. You can also learn how Malachi’s eidetic memory is turned into gameplay.
We also have a GDC 2014 interview of Gabriel Knight and Moebius creator, Jane Jensen describing the gameplay in her own words.

We hope you enjoyed this series of video dev diaries by Jane Jensen and that it brought you a greater appreciation for Moebius: Empire Rising.
Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

Moebius: Empire Rising features a character with Eidetic memory. The game incorporates this into the gameplay as either obligatory puzzles which are needed to progress the story, or as optional puzzles which can give the player additional insight into each character. (continue reading…)

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Moebius Developer Diary: Story

by on Jun.23, 2014, under developer diary, featured, moebius

Moebius: Empire Rising tells the story of Malachi Rector, an antiques dealer who travels the world hunting down valuable artifacts. After returning from a trip to Spain he’s hired by Amble Dexter, the head of a secretive government agency called ‘FITA’, to investigate a series of events and draw parallels to historical figures.
The first event Malachi is tasked with requires him to investigate the death of a young woman in Venice, found hanging from a bridge. It is from there on the story unravels and reveals a conspiracy Malachi must face and expose.
It’s based on this premise that our next video is centered as industry legend Jane Jensen discusses the plot behind Moebius: Empire Rising.

If you would like to learn more about Moebius’ story and development, you can do so by checking our previous entries.
Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

Moebius: Empire Rising tells the story of Malachi Rector, an antiques dealer who travels the world hunting down valuable artifacts. After returning from a trip to Spain he’s hired by Amble Dexter, the head of a secretive government agency called ‘FITA’, to investigate a series of events and draw parallels to historical figures. (continue reading…)

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