gabriel knight

Gabriel Knight Exclusive Giveaway

by on Sep.25, 2014, under featured, gabriel knight

Gabriel Knight - Sins of the Fathers is right around the corner and we’re celebrating with a weekly giveaway! First, we have a new Gabriel Knight poster created by comic book industry veterans, the Sharp brothers.The prize is a must-have for any Sierra On-Line fan, a boxed copy of the original Gabriel Knight signed by Jane Jensen. To win you simply have to leave a comment with a tagline to the image above in 10 words or less. Anyone can participate and tumblr registration is not required to comment.This is the first of our three week giveaway, with two more chances coming soon. The lucky winners will be selected and announced next week and the final posters will be available to download for free.Good luck everyone!Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

Gabriel Knight – Sins of the Fathers is right around the corner and we’re celebrating with a weekly giveaway! First, we have a new Gabriel Knight poster created by comic book industry veterans, the Sharp brothers. (continue reading…)

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Gabriel Knight: Grace Nakimura

by on Sep.24, 2014, under featured, gabriel knight

When it comes to video game sidekicks, few are as memorable as Grace Nakimura. Her role expanded throughout the Gabriel Knight trilogy, taking her from being little more than a source of information in the first game to practically an equal by the end of the third title. Her relationship with Gabriel Knight mirrors this personal growth as he slowly becomes more trusting of her and her abilities as a researcher and investigator. To the point where he’s not trying to force her to stay out of the way or to keep her as much in the dark of his current case as possible. By the time that the credits roll in Blood of the Sacred, Blood of the Damned she’s treated as an equal.In Sins of the Fathers, we find out that Grace decided to take a break from her graduate studies and took a temporary job at St. George’s Books in New Orleans. Gabriel treats her as little more than a secretary and research assistant. She’s seen taking phone calls and messages for him and the shop throughout the game, relaying each one to him as needed. And whenever Gabriel needs a book or a topic related to his “investigation” researched she grudgingly accepts the assignment. We do see some sexual tension between the two, albeit subtle in nature. She’s shown to be concerned for his well-being when she finds out just how deep he’s become in the voodoo case. And, in turn, he shows more than a little concern for her when she becomes a “damsel in distress”.By the time The Beast Within starts, Grace has taken over the day-to-day operations at the bookshop while Gabriel has moved in to his family estate in Germany, Schloss Ritter. When he contacts her about his current case, she remembers what happened to him before and closes the store. Heading to Germany to help out, she soon discovers that he doesn’t want her interfering. He goes so far to push her away that she stubbornly continues to help out by researching anything she can find about werewolves. And her affection for Gabriel grows as she butts heads with Gerde, the castle’s other resident, thinking she’s trying to steal the man for herself.In Blood of the Sacred, Blood of the Damned, Grace is finally treated as an equal, more or less, in the eyes of Gabriel. They work together on a case in France, and she proves herself more than capable both as a researcher and investigator. While they both go about solving the mystery in their own ways again, she plays a much more proactive role this time around. And the pair’s relationship deepens to the point where it’s pretty obvious that they have feelings for each other.Throughout the trilogy, Grace can be regarded as a sympathetic character. She does what Gabriel asks for, and sometimes much more. Even when he doesn’t want her around. She’s more relatable than the main character, who more often than not is seen as a narcissistic womanizer and loner. Grace is pretty much the everywoman, and a strong and independent one at that. Perhaps this is why the character has withstood the test of time.Serena Nelson Social Media Intern Phoenix Online Studios

When it comes to video game sidekicks, few are as memorable as Grace Nakimura. Her role expanded throughout the Gabriel Knight trilogy, taking her from being little more than a source of information in the first game to practically an equal by the end of the third title. Her relationship with Gabriel Knight mirrors this personal growth as he slowly becomes more trusting of her and her abilities as a researcher and investigator. To the point where he’s not trying to force her to stay out of the way or to keep her as much in the dark of his current case as possible. By the time that the credits roll in Blood of the Sacred, Blood of the Damned she’s treated as an equal. (continue reading…)

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Gabriel Knight: The Sights of New Orleans

by on Sep.17, 2014, under featured, gabriel knight

The Gabriel Knight series has always featured radically different art styles between entries. The first entry employed 2D, VGA graphics with an icon based parser, similar to earlier Sierra titles such as King’s Quest VI. The second game utilized digitized photography, full motion video and live actors whereas the third entry is entirely comprised of 3D polygonal graphics.All styles featured pros and cons from a technological standpoint though today we’ll focus on the first game and how the backgrounds were updated in the 20th Anniversary Edition.One of the most noticeable technical/stylistic aspects of the original was the fact nearly half of the screen was taken by the dialog and inventory boxes. St. George’s Book Shop in the 20th Anniversary Edition.This means the screen view is letter boxed and while it presents a cinematic view it has the side effect of limiting the player’s view. The 20th Anniversary Edition allows for players to view the action on a full screen without any limitations. Sins of the Fathers allowed players to hide the icon window, a feature was also brought back for the remake.The original game’s backgrounds consist of hand painted images which were then scanned onto the game itself. While the art itself if beautiful, the technology of the time limited these to a maximum of 256 colors and a resolution of 300x200. As a result the backgrounds suffer from artifacts and other issues. The classic scene where Gabriel meets Malia.All of the backgrounds for the 20th Anniversary Edition were created so as to preserve the spirit of the original. Rather than going for realism, the characters and backgrounds feature their own distinctive art style. The Schloss Ritter castle also received a major update. This time it was made to more closely resemble its Gabriel Knight: The Beast Within counterpart while still keeping the rooms that were so characteristic of the first title. Finally we have the comic book panels. These have always been one of the defining features of the original entry in the series. All of the panels have been re-done while still introducing new ones and new elements to the story. There is little changed in the overall mood of the game between then and now beyond updating it for the new generation of fans. How longtime players will react to the 20th anniversary edition isn’t clear, but its setting and mood have always done a thorough job at delivering an emotional impact to the overall story.Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

The Gabriel Knight series has always featured radically different art styles between entries. The first entry employed 2D, VGA graphics with an icon based parser, similar to earlier Sierra titles such as King’s Quest VI. The second game utilized digitized photography, full motion video and live actors whereas the third entry is entirely comprised of 3D polygonal graphics. (continue reading…)

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Gabriel Knight: The Sounds of New Orleans

by on Sep.10, 2014, under featured, gabriel knight

Gabriel Knight: Sins of the Father was originally released in 1993 and the music in the game has withstood the test of time and most of the tracks are still beloved by adventure game fans to this day. And going back to the roots of the series for the 20th anniversary remake has been a journey for composer Robert Holmes as he tried to recapture the magic from the original and update it for today’s audience.Composer for both the original and 20th Anniversary releases of Gabriel Knight.The technology to compose music was a lot different twenty years ago. While today you can synthesize pretty much anything you want, back in the 1990s everything was done using MIDI and the output was done using less powerful sound cards or even the PC speaker itself. Mark Seibert, the music director at Sierra, tried to keep the company up-to-date with the most “bleeding edge” music technology at the time, but even so there were limitations to what could be done back then.Robert had been a part of the Sierra family for a couple years working on soundtracks, but when Gabriel Knight came up he was paired instantly with Jane Jensen to work on the music for the game. Because he was brought in during the formative stages, he knew exactly what Jane wanted soundwise. The darker adult themes fit perfectly with his background and interest in the old Hollywood style and pop music. He wanted to make the soundtrack memorable so that you could instantly recognize it even when not playing the game and listening to it on its own. And he succeeded in this as a lot of the tracks are still very memorable today.Gabriel Knight’s soundtrack took subtle approach in its ambianceThey wanted to stay away from traditional New Orleans and Cajun music as it had been already done many times before. A “new” kind of darkness was what was needed to make Sins of the Father stand out both as a game and form of media. A more subtle ambiance that “bubbled” up the subtext of the subject being represented through music. There were several influences to what would become the soundtrack to the game, including movies like Promised Land, Key Largo, and Gone With the Wind. And, of course, musical influences like Elton John, Genesis, and Brian Eno.When it came time to re-score the game’s soundtrack for the remake Robert actually had to relearn a lot of what he wrote. He had forgotten most of the music and needed to relearn how it went. As they went back and fine-tuned the tracks, Robert had the time to look back on his choices twenty years ago. There is little changed in the overall mood of the music between then and now beyond updating it for the new generation of fans. How fans of the original will react to the 20th anniversary edition isn’t clear, but music is one of the areas of gaming that really give an emotional impact to the overall story.Serena Nelson Social Media Intern Phoenix Online Studios

Gabriel Knight: Sins of the Fathers was originally released in 1993 and the music in the game has withstood the test of time and most of the tracks are still beloved by adventure game fans to this day. And going back to the roots of the series for the 20th anniversary remake has been a journey for composer Robert Holmes as he tried to recapture the magic from the original and update it for today’s audience. (continue reading…)

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Gabriel Knight: Pre-Orders Available Now!

by on Sep.09, 2014, under featured, gabriel knight

Gabriel Knight: Sins of the Fathers 20th Anniversary Edition is a modern remake of the classic Sierra On-Line title, Gabriel Knight: Sins of the Fathers. The game features brand new puzzles and scenes, gorgeous new high-res backgrounds, a remastered soundtrack, and more New Orleans flavor to the beloved original story. Plus it adds exclusive new behind-the-scenes material including original concept sketches, articles and brand new audio interviews with Jane Jensen and members of the original Sierra development team to provide a more complete view on the Gabriel Knight series than has ever been available before. Gabriel Knight: Sins of the Fathers 20th Anniversary Edition is set to release for PC and Mac on October 15th, 2014. Moreover, pre-orders are now available at Steam, GOG.com, the Phoenix Online Store and more at 15% off the $19.99 retail price. Pre-orders also exclusive include the Gabriel Knight 20th Anniversary Edition soundtrack by Robert Holmes. In anticipation of the release, starting on October 6th we will be running a “10 Days of Gabriel Knight” countdown with a host of new assets releasing daily. These include screenshots, music downloads, cutscenes from the game, and a brand new Gabriel Knight short story by Jane Jensen—the first new addition to the official Gabriel Knight canon since 1998! Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

Gabriel Knight: Sins of the Fathers 20th Anniversary Edition is a modern remake of the classic Sierra On-Line title, Gabriel Knight: Sins of the Fathers. The game features brand new puzzles and scenes, gorgeous new high-res backgrounds, a remastered soundtrack, and more New Orleans flavor to the beloved original story. Plus it adds exclusive new behind-the-scenes material including original concept sketches, articles and brand new audio interviews with Jane Jensen and members of the original Sierra development team to provide a more complete view on the Gabriel Knight series than has ever been available before. (continue reading…)

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Gabriel Knight – What Do You Know About Voodoo?

by on Sep.04, 2014, under featured, gabriel knight

The story of Gabriel Knight: Sins of the Father focuses on a voodoo cult situated in New Orleans, Louisiana. Voodoo’s roots are in Africa as a paganistic religion that focuses their worship on “loas”, or the spirits of their ancestors and gods. It was brought to the American colonies as part of the slave trade where the African slaves continued to practice in relative secrecy. Over time Christianity started to seep into the culture and rituals and a sort of blending of beliefs occurred. By the start of the game, “Louisiana Voodoo” (as it’s known) is rather different from its African forebears. (continue reading…)

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Gabriel Knight – The Need For A Mature Storyline

by on Sep.03, 2014, under featured, gabriel knight

As gaming aged and matured, there was a growing need for more adult storylines and experiences. Nowhere was this truer than the Adventure Gaming genre in the early-to-mid 90s. Sierra On-Line and LucasArts had many offerings which would later be considered classics in the genre, but the vast majority leaned heavily on the cartoonish and humorous side. (continue reading…)

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Phoenix Online Studios and Gabriel Knight at Gamescom 14

by on Aug.14, 2014, under featured, gabriel knight

Every year Germany hosts one of the largest videogame trade shows in Europe. Last year alone it received over 300,000 visitors with many gaming announcements being revealed throughout its run. (continue reading…)

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Gabriel Knight Soundtrack Pt. 2

by on Jul.14, 2014, under developer diary, featured, gabriel knight

 

Not too long ago we checked out some of the remastered songs for the 20th Anniversary Edition of Gabriel Knight: Sins of the Fathers.

Today we continue our look into these songs, all of which were remastered by the series’ original composer, Robert Holmes. (continue reading…)

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Gabriel Knight Soundtrack

by on Jun.26, 2014, under developer diary, featured, gabriel knight, Uncategorized

With the 20th Anniversary Edition of Gabriel Knight: Sins of the Fathers getting nearer and nearer we thought we’d take a look at the remastered soundtrack.

All of the songs were remastered by the series’ original composer, Robert Holmes whose works Moebius: Empire Rising and composed ‘The Taking’ for Cognition: An Erica Reed Thriller.

Every remaster features the same the composition and feel of the original Sierra classic, but carry a stronger instrumentation and are no longer held back by the limitations of the time. So with all that said, here are some of the remastered songs. (continue reading…)

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