Author Topic: Plot conflict  (Read 25963 times)

Offline KatieHal

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Re: Plot conflict
« Reply #40 on: September 19, 2010, 09:20:26 PM »
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Re: Plot conflict
« Reply #41 on: September 19, 2010, 09:44:01 PM »
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Offline KatieHal

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Re: Plot conflict
« Reply #42 on: September 19, 2010, 09:48:39 PM »
We are putting our own spin on things, yes, but we are also keeping it close to what happened in the games. If it's not to your liking, that's fine, but the story isn't going to change from what it is. It's certainly not meant to be disrespectful, but if you see it that way, I don't think anything I say will convince you otherwise.

Katie Hallahan
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Offline wilco64256

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Re: Plot conflict
« Reply #43 on: September 19, 2010, 09:51:12 PM »
But as the series played out nobody in the royal family actually was killed were they?  The family member deaths always resulted in games ending, never in a continuation of the plot.  So the original series did intend for the entire family to survive this long, which doesn't conflict with our story at all.

And AGDI also made MAJOR modifications to the story of earlier games which worked out very well for the projects they did in my opinion.
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Offline scintilla77

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Re: Plot conflict
« Reply #44 on: September 19, 2010, 09:56:13 PM »
Well there certainly is a big difference between

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Offline Lambonius

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Re: Plot conflict
« Reply #45 on: September 19, 2010, 09:57:16 PM »

And AGDI also made MAJOR modifications to the story of earlier games which worked out very well for the projects they did in my opinion.

To be fair, there's a huge difference in that AGDI made no attempts to tie their KQ2+ into the rest of the series.  It was always conceived of and meant as a side-story "alternate" version of KQ2.  Also, all of the changes were self-contained within the story of that individual game--they didn't retcon any of the story of KQ1 in order to tell their version of KQ2.
« Last Edit: September 19, 2010, 09:59:27 PM by Lambonius »

Offline wilco64256

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Re: Plot conflict
« Reply #46 on: September 19, 2010, 09:59:16 PM »

And AGDI also made MAJOR modifications to the story of earlier games which worked out very well for the projects they did in my opinion.

To be fair, there's a huge difference in that AGDI made no attempts to tie their KQ2+ into the rest of the series.  It was always conceived of and meant as a side-story "alternate" version of KQ2.  

No attempts?  There seem to be pretty clear references to both KQ3 and MoE during KQ2+.
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Offline KatieHal

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Re: Plot conflict
« Reply #47 on: September 19, 2010, 10:00:19 PM »
Scintilla--I think my explanation above is the best I can offer you. It's a myth--myths aren't always fact. Actually, they're usually entirely NOT fact, just stories people came up with to explain a phenomenon in the real word. Even in the world KQ, there are myths that aren't true, even if some are.

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Offline Lambonius

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Re: Plot conflict
« Reply #48 on: September 19, 2010, 10:01:56 PM »
No, you misunderstand me.  Certainly there were references to later games in the series (specifically in those two flash-forward moments), but on a whole, the purpose of AGDI's KQ2+ is as an alternate story.  More to the point though, none of the events or story/character motivations of KQ1 were changed in order to make KQ2+ make sense.

Offline KatieHal

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Re: Plot conflict
« Reply #49 on: September 19, 2010, 10:03:03 PM »
But a whole lot of the events and motivations, etc, from the original KQ2 were certainly changed.

Katie Hallahan
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Offline wilco64256

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Re: Plot conflict
« Reply #50 on: September 19, 2010, 10:05:24 PM »
No, you misunderstand me.  Certainly there were references to later games in the series (specifically in those two flash-forward moments), but on a whole, the purpose of AGDI's KQ2+ is as an alternate story.  More to the point though, none of the events or story/character motivations of KQ1 were changed in order to make KQ2+ make sense.

Probably because the basis of KQ2+ had the same basis as the original KQ2 so there was no need for that.  We don't have an official continuation of the series that we're doing an alternate version of, so we have to come up with something original.  We need to have a reason for this game to be taking place and this is what we're going with.  It's not like we're totally ignoring the other games or doing the impossible like adding another kid who's older than Alex and Rosella to support our storyline or anything like that - the basis for our story is absolutely given in earlier games and we just expanded on what was already there to give more purpose to our story.
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Offline Lambonius

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Re: Plot conflict
« Reply #51 on: September 19, 2010, 10:08:02 PM »
But a whole lot of the events and motivations, etc, from the original KQ2 were certainly changed.


Yes, definitely--hence calling it an alternate retelling.  That wasn't my point--my point was that all the changes to the plotline of the KQ series were totally self-contained within the KQ2 storyline.  The changes to the plot do NOT contradict anything else within the rest of the series.

(Posted on: September 20, 2010, 12:06:38 AM)


the basis for our story is absolutely given in earlier games and we just expanded on what was already there to give more purpose to our story.

That's fine, but there's a difference between expanding on the material of the earlier games and contradicting that material.  :)

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Re: Plot conflict
« Reply #52 on: September 19, 2010, 10:08:03 PM »
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« Last Edit: September 19, 2010, 10:10:41 PM by TheReturnofDMD »

Offline kindofdoon

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Re: Plot conflict
« Reply #53 on: September 19, 2010, 10:09:36 PM »
No one can rewrite the classics, and no one intends to. Phoenix Online is just interpreting the KQ mythos in their own way.

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Offline KatieHal

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Re: Plot conflict
« Reply #54 on: September 19, 2010, 10:11:17 PM »
LOL, Connor MacLyrr: Graham's secret son?? Dun dun duh! XD

Well, our game takes a different view on a number of things. I'm fairly certain we've said that before, though, so I don't really know what it is you want to hear.

DMD, I'm seriously *not* getting into this debate again. I don't know why you are so focused on that--it's a big, huge IF and that's all. You don't like our story, that's fine, but you've made it clear, we've made it clear it's not changing, so I cannot see the point into talking in circles about this yet again.

Yes, doon--that is a good way to put what I'm trying to say.

In any case, it's past my bed time, so have a good night or a good day wherever you are, folks.

Katie Hallahan
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Offline wilco64256

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Re: Plot conflict
« Reply #55 on: September 19, 2010, 10:11:33 PM »
And what problems would those be?  That Graham became King of Daventry?  That Alexander escaped and lived?  That Rosella saved her father?  The Graham rescued his family and Cassima?  etc. etc. etc.

I assure you we're all perfectly happy with how the other games in the series played out.  If we ever did any remakes of any of them I can guarantee you Graham would still become King of Daventry, Alexander would still escape, Rosella would still save her father, etc. etc. etc.

Not sure what you think we disagree with from the originals here...
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TheReturnofDMD

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Re: Plot conflict
« Reply #56 on: September 19, 2010, 10:12:54 PM »
No one can rewrite the classics, and no one intends to. Phoenix Online is just interpreting the KQ mythos in their own way.

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Offline Lambonius

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Re: Plot conflict
« Reply #57 on: September 19, 2010, 10:14:18 PM »
HAN SHOT FIRST!!!!!!


*Sorry, had to.   ;D

Offline KatieHal

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Re: Plot conflict
« Reply #58 on: September 19, 2010, 10:14:55 PM »
LOL, hey I agree, Han totally shot first :)

Katie Hallahan
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Re: Plot conflict
« Reply #59 on: September 19, 2010, 10:15:53 PM »
Not sure what you think we disagree with from the originals here...

Just the details it would seem. Those little insignificant details like character motivations and internal storylines. What I mean by internal storyline is the meat of the story--Not just the broad overview that ''Alex would still escape.'', ''Graham would still become king of Daventry.'' The details are where we disagree and I don't see any need to retcon or re-write those little insignificant details.
 

anything