moebius

Moebius Soundtrack Free With Pre-Orders

by on Apr.14, 2014, under developer diary, featured, moebius

One of the benefits of pre-ordering Moebius: Empire Rising is that you get a copy of the game’s soundtrack entirely for free. The soundtrack contains 32 songs from the game, composed viagra online 50mgs by Robert Holmes. To give you an example of the music you will find on this soundtrack, you can check out the two videos below. (continue reading…)

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Moebius Empire Rising Live Launch Event

by on Apr.10, 2014, under developer diary, featured, moebius

April 15th is only a day away now, the day in which we launch Moebius on Steam, GOG.com, Gamersgate, our own Phoenix Online Store, and many other distribution outlets.

However – you still have time to lock in your pre-order. You will get the full game at 20% off and the complete soundtrack – 32 songs in all – absolutely free!

As it is now a Phoenix tradition, that date becomes a day to celebrate! We shall be hosting the launch event live on our Youtube channel. The date is April 15th, at 2pm Eastern time, 11 am Pacific. (continue reading…)

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Moebius: Publishing Pinkerton Road

by on Apr.09, 2014, under developer diary, four winds, moebius

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Pinkerton Road was in charge of the direction and lifeline of all development details of Moebius, from the story to every creative decision; however, Phoenix Online takes on the role of both the development and publishing for Moebius. In this blog entry we review most of the publishing processes of manufacturing, womans levitra distribution, localization, and overall marketing efforts. (continue reading…)

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Moebius Blog Arc Recap

by on Apr.08, 2014, under developer diary, featured, moebius

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Over the past month we’ve created blog entries detailing certain aspects of Moebius. This aims to be a recap/repository of sorts, summarizing each week’s worth of content with links to the individual entries that were published. We hope you enjoy this comprehensive look into Jane Jensen’s Moebius: Empire Rising. (continue reading…)

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Moebius Demo Highlight

by on Apr.02, 2014, under featured, moebius

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Last week there came a big update for Moebius in the form of the game’s official pre-order launch. This also gave the ability to download, for free, a demo of the upcoming adventure title. On the official Phoenix Online site as well as on Steam, this is a demo of Chapter 2; those who pre-order on GOG.com are able to play the demos of both Chapter 1 and 2.

Below we’ll take a brief look into each chapter, display the PC and Mac system requirements to run the game, discuss the different types of puzzles you’ll encounter, explain the hotspot icons, and answer a common question about save files.
(continue reading…)

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Moebius – Can You Decipher The Pattern?

by on Mar.27, 2014, under developer diary, featured, moebius

Through Kickstarter we have seen a resurgence in adventure gaming, and Moebius’ successful campaign is no exception. Not only is it one more title in a buying cialis online canada continually growing stable of adventure games, but it also means the return of one of the early pioneers of the genre.

Jane Jensen, creator of Gabriel Knight and Moebius

Jane Jensen is well-known for the Gabriel Knight series, and Moebius promises to be a spiritual successor to the popular franchise. Moebius is the first adventure game since Gabriel Knight 3 that she has worked on in its entirety, so this has been a huge opportunity and challenge for Jane to release a new game that seasoned canadian pharmacy online adventure gamers and newcomers alike will enjoy playing.

To look to the future one must first look to the past

Eyes will undoubtedly be kept on the success of Moebius, and how it could affect the adventure game genre as a whole. Its success could also determine the future for Pinkerton Road, as well as having the potential to inspire levitra bayer original buy others to create their own point-and-click adventures. Moebius is also a big deal for Phoenix Online. As the developers, they really want to do Jane and the game justice. It is an opportunity to show how they’re growing as game developers.

We couldn’t have done it without you.

Moebius signals the return of one of the Sierra On-Line alumni, bringing a big name in the genre back to the attention of fans. Backed with a successful Kickstarter campaign and coupled with the recent resurgence of the adventure game genre, Moebius is in a perfect position to show the world once again why Jane Jensen is such a highly respected and admired figure in the video game industry.

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Serena Nelson
Social Media Intern
Phoenix Online Studios

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Moebius: Empire Rising Pre-Order Available Now

by on Mar.27, 2014, under developer diary, featured, moebius

 

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Pre-orders for Jane Jensen’s highly-anticipated game, Moebius: Empire Rising, are now available at a 20% discount which also includes a free download of the soundtrack! Coming April 15th, this thrilling new adventure game from master storyteller Jane Jensen (Gabriel KnightGray Matter) and Phoenix Online Studios (CognitionThe Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles. (continue reading…)

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Moebius – Can You Decipher The Pattern?

by on Mar.26, 2014, under developer diary, featured, moebius

The art of Moebius uses a distinctive approach, envisioned by Jane Jensen and turned into reality by her global team of artists. The idea was to use a graphic novel style in the narrative. This style was iterated on as Jane and her lead artist discussed how best to approach the final look of the game. These pieces of concept art would then be handed down to the rest of the art team to be interpreted in the engine. In the end, the whole process was a team effort with everyone involved being able to give their input. (continue reading…)

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Moebius – Can You Decipher The Pattern?

by on Mar.25, 2014, under developer diary, featured, moebius

The Kickstarter for Pinkerton Road’s Moebius offered all backers the chance to participate in the development of the game. Jane called this “Community Supported Gaming”, a throwback to the idea of “Community Supported Agriculture”. This basically meant that anyone who pledged money to the campaign gave it up front with the expectation of reaping the benefits offered at a later date. Complete with the risks and rewards associated with crowdfunding. (continue reading…)

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Moebius: Can You Decipher The Pattern?

by on Mar.20, 2014, under developer diary, featured, moebius

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As described in our previous article, Malachi Rector has what is known as a photographic memory. This means that everything he sees, reads, hears, or experiences he automatically remembers and retains. This skill is expressed in Moebius through analysis puzzles. There are three ways of going about this depending on the situation and what Malachi is trying to find out. (continue reading…)

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