quest for infamy
Exploring Quest For Infamy: Dev Diary Round Up
by stika on Jun.16, 2014, under developer diary, featured, quest for infamy
Over the past month we shared various Quest For Infamy developer diaries. These introduced the viewer to the title’s gameplay features and lore. This aims to be a recap/repository of sorts, summarizing each week’s worth of content with links to the individual entries that were published. (continue reading…)
Quest For Infamy Dev Diary: Combat
by stika on Jun.12, 2014, under developer diary, featured, quest for infamy
https://www.postudios.com/blog/?p=520 IV. Players who chose to play as brigands or rogues will have have to be mindful of which enemy types they face. Certain monsters will be more vulnerable to stabbing attacks or slashing attacks. Magic users don’t have to worry about this, but instead need time to recharge attacks. As you progress through the canadian pharmacy online game you will acquire new gear and spells while increasing your skills on your existing attacks. In battle the briggand it is the strongest class for physical attacks, its abilities further complemented by a special charge move that can be performed after four successful blocks. The thief uses his cunning to rob and steal from people and merchants, making it the easiest class to ‘acquire’ good gear for your character. It’s also the only class that can attack enemies in pre-combat, something which none of the other classes can do.If you’re interested in having the best gear and goods at the lowest ‘price’, then the rogue is for you. Finally we have the Sorcerer. Unlike the other two classes who can improve their skills with each respective guild, the path of magic requires you to search the world for magical reagents in viagra sales drug order to learn new spells. As a result the sorcerer is the most challenging class of them all, but also the most versatile. You are given combat spells which can range from damage and protection to healing and poisoning, as well as non-combat spells which will greatly aid you in solving puzzles, provided you’ve tracked down the necessary reagents for each spell. Thank you for reading this far, we hope you enjoyed learning more about Quest For Infamy and checking out the developer interviews. Quest For Infamy is a labor of love from a team that loves If you only take one supplement take this one! It supports your immune system from the inside! Your body will thank you levitra 20 mg with overnight delivery. We are aimed at supplying customers all over the world with medications of high quality at lowest prices thus helping to save their money and time. adventure gaming and wished to give something back to the community. Enjoy being infamous! Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios" />
As you roam the land or come across certain sections of the game combat will be inevitable. Combat is seen in a side-view, reminiscent of Quest for Glory IV. (continue reading…)
Quest For Infamy Dev Diary: The Story
by stika on Jun.10, 2014, under developer diary, featured, quest for infamy
We’ve taken a glance at Krasna before, its people, the quaint town of Volksville and of course, the great port city of Tyr. However, a city like Tyr, the jewel of Krasna deserves a more in-depth look. (continue reading…)
Quest For Infamy Recap
by stika on Jun.06, 2014, under featured, quest for infamy
Fiction allows us to explore options we might not always get in life. Sometimes, characters who lie, steal, and cheat are still redeemable. This makes interesting and complex characters who lead an uncommon life, which only adds to their mystery. (continue reading…)
Quest For Infamy Dev Diary: The Story
by stika on Jun.05, 2014, under developer diary, featured, quest for infamy
In Quest For Infamy you play as Roehm, a character of dubious morality who has offended a powerful Baron. Trying to escape the gallows he sneaks to away to the Valley of Krasna, more specifically, the small quaint town of volksville. (continue reading…)
Quest For Infamy Dev Diary: The Rogue
by stika on Jun.03, 2014, under developer diary, featured, quest for infamy
Quest For Infamy brings an interesting question to gaming: What defines an ‘evil’ character? Moreover, can you create a game in which the player feels like a villain while still making it a fun experience? If one crosses certain boundaries then gamers will lose all sympathy for Roehm. (continue reading…)
Quest For Infamy Media Round Up
by stika on Jun.02, 2014, under featured, quest for infamy
Quest for infamy is scheduled to go live on June 26th, and we’re not there yet and they’ve been previewed in quite few places. Let’s revise the current press we have shared of the game so far. (continue reading…)
Quest For Infamy Demo
by stika on Jun.02, 2014, under featured, quest for infamy
Quest For Infamy is set to release this month, however, if you can’t wait until then to sink your teeth into the game, then good news! We have a demo waiting just for you. (continue reading…)
Quest For Infamy Releasing June 26th
by stika on Apr.30, 2014, under developer diary, featured, quest for infamy
Why Be Famous, When You Can Be Infamous? Blending turn-based combat and spell-casting with puzzle solving and adventure, Quest For Infamy invites players to choose from three character classes – the Brigand, the Rogue, or the Sorcerer, each with unique storylines and adventures – in one of the largest retro role-playing experiences ever.
Adventurers can explore a world of hand-drawn wonder as they wind their way through trap-infested dungeons, battle slavering beasts with swords or custom-made spells, and lie, cheat or steal their way to infamy. Being bad has never felt so good!
Quest For Infamy is slated to launch on June 26, 2014. You can also download the demo for PC, Mac, and Linux for free. For more information about the game, check out our series of articles that detail the game, from the combat to the characters and their moral choices and everything in-between.
Drew Beardall
Social Media Associate
Phoenix Online Studios
Exploring The Quest For Infamy Recap
by stika on Apr.23, 2014, under developer diary, featured, quest for infamy
Over the past month we’ve revised various gameplay and lore aspects that define Quest For Infamy. This aims to be a recap/repository of sorts, summarizing each week’s worth of content with links to the individual entries that were published. We hope you enjoy this comprehensive look into it.
Week 1
We start off with the game’s concept, how it’s rooted in the Quest For Glory series and the years the developers spent perfecting the pixel art style that was so popular in the 90s. Quest for Infamy is also mix adventure gaming and RPG. This results in its very own combat system. With this in mind we analyze how fighting works and how each class works differently.
Week 2
We’ve previously mentioned the Sierra and Lucasarts classic adventure games as an inspiration for Quest for Infamy. More than shaping the graphical style or even the gameplay, it also drew from their humor.
Week 3
What good is an RPG without interesting characters? Luckily the game has many of them and as much as we wish we could show them all, we had to choose some of the characters that are most likely to affect your gaming path.
Week 4
Fiction allows us to explore options we might not always get in life and this is one of Quest for Infamy’s main draws. Not only do you get a choice of three very different classes, but you can also choose what sort of character you want to play. Will Rohem be a good guy, anti-here or a full blown villain? You decide!
The game’s world encourages player exploration, experimentation and replay. It also offers a unique variety blend that is hard to find these days. We hope you enjoyed our look into Quest For Infamy.
Gonçalo Gonçalves
Social Media Associate
Phoenix Online Studios