developer diary
Phoenix Online Community Voice!
by stika on May.07, 2014, under developer diary, featured, phoenix people

When I started planning this idea, I invited the team along to give me feedback and to weigh in with their thoughts on this because it’s been a very long time that we celebrated May, and this is a tradition I most certainly wanted to bring back to life. Not every day do you get to go through 10 years of hardship and joy and simply just sweep it under the rug. (continue reading…)
The Faces Behind The Story: Cesar Bittar & Richard Flores
by stika on May.07, 2014, under developer diary, featured, phoenix people
Cesar Bittar and Richard Flores are basically the reason why Phoenix exists at all. Therefore, they get the big lights, the extra font size and all the love and shiny titles I could put together. (continue reading…)
The Adventure: The Silver Lining Journey
by stika on May.06, 2014, under developer diary, featured, tsl

What better way to start sharing the Phoenix story than with the one true moment of uniqueness that made us who we are today, from King’s Quest IX to The Silver Lining. The years of struggle and the years of learning. (continue reading…)
10 Years Crafting Dreams
by stika on May.05, 2014, under developer diary, featured, phoenix values

Phoenix, crafting dreams.
Ever since we welcomed Phoenix Online Publishing into the Phoenix family, we have had the opportunity to establish “Every Game has a Story” as our mantra, and there is no better way to honor this idea than to go back and understand the beginning of Phoenix in the very same month we celebrate our 10th anniversary.
Quest For Infamy Releasing June 26th
by stika on Apr.30, 2014, under developer diary, featured, quest for infamy

Why Be Famous, When You Can Be Infamous? Blending turn-based combat and spell-casting with puzzle solving and adventure, Quest For Infamy invites players to choose from three character classes – the Brigand, the Rogue, or the Sorcerer, each with unique storylines and adventures – in one of the largest retro role-playing experiences ever.

Adventurers can explore a world of hand-drawn wonder as they wind their way through trap-infested dungeons, battle slavering beasts with swords or custom-made spells, and lie, cheat or steal their way to infamy. Being bad has never felt so good!
Quest For Infamy is slated to launch on June 26, 2014. You can also download the demo for PC, Mac, and Linux for free. For more information about the game, check out our series of articles that detail the game, from the combat to the characters and their moral choices and everything in-between.

Drew Beardall
Social Media Associate
Phoenix Online Studios
Jane Jensen on the Moebius Kickstarter
by stika on Apr.29, 2014, under developer diary, featured, moebius

During GDC 2014 this past March, Pinkerton Road‘s Jane Jensen took some time to conduct a video interview which included the topic of her newest adventure game, Moebius: Empire Rising. We divided up the interview into separate parts based on specific topics of the game, from the Kickstarter campaign to the characters and graphics to the game’s story and gameplay elements. (continue reading…)
Moebius Review Roundup
by stika on Apr.25, 2014, under developer diary, featured, moebius

Moebius: Empire Rising has been out for just slightly over a week now and reviews have been pouring in from various review outlets. So why don’t we take a look at what some of the reviewers out there thought of our game? (continue reading…)
The Last Door – A Recap
by stika on Apr.24, 2014, under developer diary, featured, the last door

Over the past couple of months we have been looking at The Game Kitchen‘s horror masterpiece The Last Door. Presented here is a list of these articles for those who may have missed them. (continue reading…)
Exploring The Quest For Infamy Recap
by stika on Apr.23, 2014, under developer diary, featured, quest for infamy

Over the past month we’ve revised various gameplay and lore aspects that define Quest For Infamy. This aims to be a recap/repository of sorts, summarizing each week’s worth of content with links to the individual entries that were published. We hope you enjoy this comprehensive look into it.
Week 1

We start off with the game’s concept, how it’s rooted in the Quest For Glory series and the years the developers spent perfecting the pixel art style that was so popular in the 90s. Quest for Infamy is also mix adventure gaming and RPG. This results in its very own combat system. With this in mind we analyze how fighting works and how each class works differently.
Week 2

We’ve previously mentioned the Sierra and Lucasarts classic adventure games as an inspiration for Quest for Infamy. More than shaping the graphical style or even the gameplay, it also drew from their humor.
Week 3

What good is an RPG without interesting characters? Luckily the game has many of them and as much as we wish we could show them all, we had to choose some of the characters that are most likely to affect your gaming path.
Week 4

Fiction allows us to explore options we might not always get in life and this is one of Quest for Infamy’s main draws. Not only do you get a choice of three very different classes, but you can also choose what sort of character you want to play. Will Rohem be a good guy, anti-here or a full blown villain? You decide!
The game’s world encourages player exploration, experimentation and replay. It also offers a unique variety blend that is hard to find these days. We hope you enjoyed our look into Quest For Infamy.

Gonçalo Gonçalves
Social Media Associate
Phoenix Online Studios
Moebius In Stores
by stika on Apr.22, 2014, under developer diary, featured, moebius

With Moebius having been out on the market for a week now, we have been receiving plenty of reviews about the game, like for example: (continue reading…)

